Part 206: Caldera - Turn 1
Caldera: Tactical Update 1Combat Phase:
n/a
The Calderas stood out in sharp relief on Lieutenant Chatzis secondary monitor. The rough and broken terrain: the sunken remains of a long-exploded super-volcano, was beautiful in its bleakness. Scrub grasses and bushes grew from soil tainted with sulfur and acid. The trees that grew here were gnarled, sickly, and simultaneously tough and immensely fragile, and no wind stirred through their leaves. Indeed, the air at ground level was nigh-toxic itself.
There was gold in the Calderasa lot of itbut all mining attempts had proven futile; and the corroded remains of several excavators lay where theyd sunk half-buried into acidic sinkholes and quicksand pools full of sulfuric acid. The hills were alive on Chatzis magscan, echoes of his own `Mech and those of his lancemates flooding his sensors with false positives. Twice his computer tried to lock on to unidentified hostiles that simply didnt exist. It was no surprise his companys Sergeant considered this ambush country. He regretted not listening to the mans advice hours before, but the fears had seemed unfounded and so hed ordered his Company dispersed. After all, a Union-class DropShip could only hold a company of `Mechs at the most, and the chances of Pirates striking for such a remote area was slim to none.
With a flick of a switch, he opened a line to his subordinates, Lieutenants Asker and Chambers who commanded his second and third Lances. Hold up, Asker, he called. Were going to join up with you. Chambers, I want you to link up with Lieutenant Bakers number three. Acknowledge.
I can barely hear you, sir, Asker replied through a frequency so flooded with static and noise Chatzi almost felt himself wishing theyd had a tin can and a mile of string instead. From Chambers, there came no reply. He tried again, then a third before giving up. At least Askers voice grew clearer as she slowed her speedy scout lance to allow his team of heavier skirmishers to link up.
Worry gnawed at his guts like rats on a corpse.
Were reprioritizing, he ordered over company comms, transmitting to every warrior under his command. Theres some kind of heavy EM interference. The DropShips probably just blowing drive plasma to serve as a signal flare, but its whiting out our comms. Our first priority is to reestablish contact with Chambers lance, and well continue our search in Company stre
Contact, Private First Class Flavian Gryphon called. Unknown `Mechs on the ridgeline at
Its just a sensor echo, Gryph, Asker cut in dismissively.
Private Gryphon barely let her finish. Negative. I have visual contact with unknown BattleMechs. They are not FWLM! Repeat: they are not Free Worlds League Military!
Mission Objective:
Drive Off the 17th Arcturan Guards (0/6)
Secondary Objective:
Destroy the 17th Arcturan Guards (0/6)
Enemy Movement Modifiers:
A1) WLF-1 Wolfhound +2 walked
A2) COM-2D Commando +2 walked
A3) CLNT-2-3T Clint +2 ran
A4) BZK-F2 Hollander +2 ran
A5) B0C-13T Bobcat (ACE)
A6) GRF-1S Griffin +2 ran
Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 6/6
CT A(S): 23/23 (18/18)
CT R A(S): 8/8
RT A(S): 18/18 (13/13)
RT R A(S): 6/6
LA A(S): 16/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 16/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 LT (Heat: 1, Ammo: 20, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 HD (Heat: 2, Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 RT (Heat: 1, Ammo: 20, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand
M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 10/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC RT (Heat: 10, Range: (L:18 M:12 S:6), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators
M5) HER-1S Hermes
Weight: 30 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 9/9 (7/7)
LT R A(S): 4/4
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 9/9 (7/7)
RT R A(S): 4/4
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 10/10 (7/7)
RL A(S): 10/10 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand
M6) VAL-QA Valkyrie
Weight: tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 12/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 12/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 12/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 5/5 (5/5)
RA A(S): 5/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: OK!
Armament:
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
M8) HMR-2M Hammer 2
Weight: tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 10/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand
A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: None!
Notes: 2 hands
A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: None!
Notes: 1 hand
A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior Status: OK!
Armament:
Unknown
Critical Damage: None!
Notes: 2 hands
A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Unknown
Critical Damage: None!
Notes: 1 hand, ACE
A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands
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